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Super mario bros 3 world 5 castle10/11/2023 If you duck for more than five seconds on the white block at the beginning of the level you will fall through and end up in the background. Mushroom House 2: Super Mushroom, Fire Flower, or Super Leaf Mushroom House 1: Super Mushroom, Fire Flower, or Super Leaf If a level contains more than one 1-Up you could enter the level, get both, and die. You can get the same Mushroom House over and over by getting game over. You get to keep your items though, and locks/rocks stay destroyed. When you lose all of your lives all of the levels you beat become uncleared. When you hit a block that contains an item that can move freely (example: a Super Mushroom or Starman, not a Fire Flower or Super Leaf) The item will move to the opposite side as you hit it from. After defeating Cheepskipper, Mario goes to World 5.The spade game has eight possible combonations. To defeat Cheepskipper, Mario needs to wait until he jumps over the bridge, and then he should jump on him a total of three times. Mario should enter the double doors to face Cheepskipper and three Cheep-Cheeps in battle. While the Skewer is going up, Mario should quickly go into the water and jump to the left, then to the right before the Skewer goes back down. When the player reaches the double doors, they should go past them to reach the third Star Coin. He should go back to the Donut Blocks, grab the rope, and jump over the only Big Whomp in the level after it falls down. He should jump over the ceiling, wait for the Whomp to fall over, and then grab the Star Coin. There, he must use the rope to get enough momentum to swing to the platform on the left. To get the second Star Coin, Mario must continue to the Donut Block. After the Skewers are a few Whomps that Mario can get rid of by Ground Pounding on them when they fall down. On the fifth Skewer, Mario can get a Star Coin. The beginning of this level is filled with Skewers that damage Mario if touched.
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